So you're telling me that all this complex shit is just to boil fucking water?
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Universe as evidence of infinity
No.13364988 ViewReplyOriginalReport
Quoted By: >>13365002 >>13366732
Is the universe infinite? What's behind the black? Still space right? What's beyond that space? Still space right? Or nothing? So the universe could be a sphere inside nothing?
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why aren't we freezing millions of bacteria, launching them into space and sending them on collision course with earth-like planets?
if we are the only life in the universe then it is our duty to seed it before we go extinct
if we are the only life in the universe then it is our duty to seed it before we go extinct
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Disney Exec: No self-respecting physicist will analyze the MCU Multiverse for us.
Disney Boss: Fine. Call Michio.
Disney Boss: Fine. Call Michio.
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I read about how close the astronauts were to die when hundreds of tiles of the underbelly of the space shuttle were damaged. What would have happened to NASA, space shuttle program and space exploration in general if Atlantis was destroyed
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What's the concept of letters in math?
No.13365334 ViewReplyOriginalReport
Quoted By: >>13365460 >>13365914 >>13366598 >>13366623
I'm an IT technician who ran into game programming. I need math before I can dive into algorithms but I don't understand x. 3 + x = 7. X is 4 because I tried 1 to 4. I also subtract 3 on both sides so what's left is x = 4, but still I find it hard to understand it.
(27 replies)
EE+CS or EE+PHYSICS?
(277 replies)
Climate is getting more erratic each year:
https://www.washingtonpost.com/world/2021/06/28/canada-record-heat-lytton/
Is this the beginning of the end?
https://www.washingtonpost.com/world/2021/06/28/canada-record-heat-lytton/
Is this the beginning of the end?
(5 replies)
I have been trying to tackle this problem, but no solution comes to mind mainly bc I'm an idiot. I want to write a jigsaw-puzzle solver, being the rules of the puzzle the following:
1. Each piece has four sides. In order to describe a piece, we list the shape of the top, right, down, left sides. Each possible shape is given by a number. Pieces with equal numbers are meant to be able to fit together, and the only exception is the number 0, which describes an edge. A piece with a 0 will be on the edge of the puzzle and a piece with two 0's will be in a corner. Therefore, an example for a piece could be: 0 3 2 1. This means the top side of the piece is an edge, and then we have a type-3 edge on the right side, a type-2 edge on the down side, and a type-1 edge on the left side.
2. The pieces are all specified together, along with the dimensions of the puzzle. This means we have a list of pieces specified as a list of four digit numbers. If the puzzle is a 3x3 puzzle, we will have a list of 9 pieces.
3. The pieces can be rotated, but not flipped. That is, a piece represented by 1 2 0 4 will be exactly the same piece as a piece represented by 4 1 2 0 (we just applied a 90 degree clockwise rotation).
4. Each piece can be used only one time and of course the pieces corresponding to edges will need to be on the edge.
I can't think of a way to solve this algorithmically. I think starting from the edges could be a good start, but I don't know how to proceed. I think backtracking could be used, but I don't know how. I am not looking for a finished code, of course, I just need some help.
1. Each piece has four sides. In order to describe a piece, we list the shape of the top, right, down, left sides. Each possible shape is given by a number. Pieces with equal numbers are meant to be able to fit together, and the only exception is the number 0, which describes an edge. A piece with a 0 will be on the edge of the puzzle and a piece with two 0's will be in a corner. Therefore, an example for a piece could be: 0 3 2 1. This means the top side of the piece is an edge, and then we have a type-3 edge on the right side, a type-2 edge on the down side, and a type-1 edge on the left side.
2. The pieces are all specified together, along with the dimensions of the puzzle. This means we have a list of pieces specified as a list of four digit numbers. If the puzzle is a 3x3 puzzle, we will have a list of 9 pieces.
3. The pieces can be rotated, but not flipped. That is, a piece represented by 1 2 0 4 will be exactly the same piece as a piece represented by 4 1 2 0 (we just applied a 90 degree clockwise rotation).
4. Each piece can be used only one time and of course the pieces corresponding to edges will need to be on the edge.
I can't think of a way to solve this algorithmically. I think starting from the edges could be a good start, but I don't know how to proceed. I think backtracking could be used, but I don't know how. I am not looking for a finished code, of course, I just need some help.
(19 replies)
I just got an email from the government (Denmark) that I am eligible for Moderna vaccine. Modernabros what should I expect? Any hearsay of breakthrough cases? How bad are the side effects? Will I grow 3 heads and get cancer in 2 years?
