>>94218617Reminds me of a story an old (like, now in his 60's) programmer friend of mine told me.
He was working for one of the offices of a company that Atari acquired, and was just doing his job, when management came in, and ordered everybody to stop, because one of the executives form Atari was coming into the office, and he had big, important news that was going to "completely reshape the company's future."
So, they all get pulled into the cafeteria, and this executive, who has the biggest, shit-eating grin on his face, makes this bold proclamation: "We're going to make games based on fairy tale characters, because they are in the public domain, so we don't have to spend any money on licensing for the IP, and the public already knows about them so we don't have to spend any money on advertising, and this idea is going to save us so much money, and you don't even have to design the characters because everyone knows what they look like..."
The executive went on for about twenty minutes about how this idea was clearly the best thing ever, how "everybody knew" these classic fairy tales and it would be so incredibly cheap to make these games since there was no-go else profiting off the back end.
There was no design document, no interest in the content, no decision on type of game, not even an explanation of what system it would be for, just "fairy tales are cheap, get to it."
And then he left.
Nothing ever came of that meeting, because programmers are smart enough not to start a project with no goal or purpose.
Sony animation, is clearly not that smart.