or whatever

No.5974107 ViewReplyOriginalReport
looking for straightforward, simplest way to model your walk cycle correctly in whatever perspective, condition, attitude, and relative speed of the gait/direction of the scene of the character at hand? To at least capture naturality and correctness before going over and polishing it for the scene or whatever... maybe also without mocap or rotoing, like actually correctly generating frame by frame mechanically with a system or whatever