>>5965811well yeah, thats even reflected in western ideologies with animation vs eastern
Japanese animations focuses on energy, emotion, and execution
Western animation focuses on fludiity, technique, and motion
Most japanese fights have some of the most absurd still frames in existence, but they don't care about fluidity, they care about the emotion you get from watching and the energy thats translated onto the final product, which in hand means they focus on the end result: the execution
https://youtu.be/ErXfj3sbIfU?t=293https://www.youtube.com/watch?v=fnj2D0Eukhwhttps://youtu.be/N9UxN1eUfnk?t=86look at how the animation devolves to just blobs and squiggly lines , because there's an emotion they want to capture . Their primary focus is momentum and energy maintained throughout the entire sequence
https://youtu.be/EI8KGKHrwDc?t=30https://youtu.be/X8mmy0D-KcM?t=50https://www.youtube.com/watch?v=mr-1YvLJpDwwhile western fight scenes maintain form and fluidity. western fights are usually far more choreographed and 2 dimensional because they focus on fluidity and motion. They want the fight to be easily digestible and translatable, and they want to capture a sense of weighted realism to combat. You used game trailers as an example, but I think a better example is game combat. Think of how different combat feels in a game like Devil May Cryvs a game like God of War (2018). Both deal with Gods and their pugilism, with wildly different schools of thought on execution (although, Dante is definitely more flashy and cool while Kratos is far more epic and brutal)
Also these threads are bait for shitters with no social decorum to wank eastern animation and call anyone with any refined tastes a westoid so shocking to see someone actually engage