>>5697536You don't *need* master-level anatomical knowledge to stylize, but the more knowledge you have the more freedom you have to stylize the way you want you - in any perspective, with any part warped the way *you* want it because *you* chose it, not incidentally
This is a controversial take on /ic/ but anatomy is not a fundie, it's domain-specific knowledge, in the same way knowledge of car parts is domain-specific knowledge if you wanna draw cars
Just like you don't have to know the intricacies of a car engine to draw a car, you don't need to know the ins and outs of every muscle fibre to draw a human; with that said:
1. the more about the internals you know, the more you can play around with them because you know how they interact and what aspects you can play up or down - you can never know too much about something
2. there is a base level to draw anything; you don't need to delineate the pectoralis major from minor if you're not drawing a bodybuilder, but if you can't tell the pec from the delt or the delt from the trap you need to study more
Meanwhile, stuff like gesture, line quality, composition, form, values, and perspective are fundies - they apply to every drawing you make, no matter how realistic or stylized it is