>>5031438doesn't matter
>>5031298I'm putting together a portfolio to art school atm and I've allocated 2 months to make new work and even now its a bit tight. A finished piece could take up to 10+ hours to do
>>5029787It's very common to get RSI or Carpal Tunnel when drawing. Make your tablet pressure very very light.
>>5028443Japanese
>>5028312>>5028063You should be mostly making finished art, with at most 2-3 hours a day dedicated to studying. Grinding studies all day is good too, but making finished art to the best of your ability is a lot of effort too and not a waste of time. I had to spend so much time learning composition, inking, character design, set design, etc when I wanted to start making comics after only grinding figure studies for several years.
>>5031660You just have to make copies of their work
>>5031445Depends on the course desu. Some courses you don't need to take notes with but with others its a good idea. This is why books are so much simpler to study from, you just read and copy the drawings from the book.
>>5028020I like doing a light pencil under-drawing then inking it. The lines are crisp, it doesn't smear, and all the construction lines are easily erased after. I use the gpen from zebra but you can ink with anything, even a ballpoint pen.
>>5023805literally one of those things you just have to practice. Direct Light is a skill you can infinitely improve, as are the other "tools" Glenn introduces you to
>>5023658>>5023787It's all about learning structural drawing. Vilppu's Drawing manual is the best book on structural drawing that I've seen. I also like Fun with a Pencil and Hampton. You grind fundies in 3 ways: draw from life, draw from other artists, and draw from imagination. You need all 3 and drawing from imagination is probably the most important one because it forces you to actually construct your drawings using the fundamentals of structural drawing.