Brush work is really good. Values are sweet. Put her on a gray background so the lighting and fresnel reflections matches the environment.>>4879210
Is partly right. When it comes to shapes, I really like the designing you’re doing, but try to avoid the angularity when it comes to sexually dimorphic features like cheekbones, brow ridge, nasal bridge, jaw. Make these shapes less pronounced, or rounder, or ambiguous to increase her femininity, if you are struggling to make her female. If needs be, add more shapes elsewhere instead.
Also. You have shot for accuracy, and done a 95% great job, but that aim has also made you masculinise her by accident (I hope). Longer midface, big jaw, brow ridge, pronounced nasolabial fold and eye bag, sloping forehead, longer philtrum. That’s a Troon baby. Even manly women like pre Raphaelites, Rosetti etc tackled these better.
Repost this when you’ve attempted to fix this and I’ll give you more crit in making qt women.