>>4461403If you want to make still render/images it is also not extremely hard, especially for assets that aren't humanoid models. Things like enviroments or objects in general can be learned pretty easily and things like substance painter makes texturing easier than ever.
Creating stylized character is honestly the hardest thing in 3d especially if oyu want to make them look 2d.
I don't get why so many people are still super impressed by realistic looking hallways or human characters when that stuff is easier than ever.
Same applies to videogames, people think anything stylized is automatically easy to create and light in the hardware.
You pretty much need to be a great 2d and 3d artist.
Of coures if we are talking about rigging and animating that's a whole other tier.