>>4322037Start with basics. Observational drawing, composition, value, perspective, gesture, line/shape/pattern/texture drills and hand control, lighting and shading. Learn how to measure accurately and sight with your pencil.
Schoolism has some good courses on this stuff. Drawing fundamentals with thomas fluharty is a good place to start (the guy gets kind of annoying to listen to after a while but the content is good)
ctrl paint also has a ton of good stuff, free or paid.
If you want to do anatomy & figures go with proko, but learn the other stuff first. Even the free stuff on youtube is good. People here shit on him but dont listen to ic
What nsio says is true, skills kind of build off eachother and once you understand something you can get a lot of passive practice, so for that reason get a basic understanding of the fundamentals and then come back and brush up on them as you need to. You can work on perspective, color, shading, etc while you do other stuff
Don't know if you're digital or not but if you are, take an introductory digital painting course. Ctrl paint or schoolism. Both are great, although ctrl paint goes more in depth as far as using photoshop. The rendering one, color, and digital sketching
After all that learn about color.
When you're starting out it's all about mileage. Do every drawing in fun with a pencil if you haven't. Do still lifes, do figure studies, landscapes, whatever you want to learn, practice that. Plan it out in a spreadsheet.
You could pick a book and stick to it, draw everything from it and practice
Find a course online
or go off and practice on your own
I would definitely recommend courses if you're just starting out. Can't go wrong with schoolism and $30 a month covers most topics. You might get a bit more out of it if you're al ittle more experienced though so you could just draw from books.
No book or course is going to magically get you there, it's the actual practice that counts.