>>5652257you see I didnt jump into shading the beaver right away, what I did first was that I made sure the beaver was right, in terms of 3d shape. For example, I know the beaver head is made of a deformed cube smaller when it gets nearer to the nose, and enlarged when it gets to the neck. Then the body is like a very spherical tube. The two arms are cylinders and the rear limbs are basically very soft but think vertical pancake (sr english is not my native language so there are certain descriptions I dont know how to express). After I got done with the geometry of the beaver in step 3, now I can break the shading part into separaate shading of the individual shapes I just analyzed. Apply what u know abt shading shapes, for example, cylinders gets darkest when its around the middle part or top/bottom depends on light, cubical shapes gets darkets in the dimension that is furthest from light, etc. I shade all of the individual parts and then connect them together in the last step. Hope that answered your question :D
TL,DR: look up how to shape individual basic shapes (cubes, cylinder, prism, sphere). Break VERYTHING into these shapes, follow the shading patterns then connect together, Voila
>>5652246was my fault really. Got so fucking mad at my employer that I slammed my fist into the wall, broken 3 of my fingers, fractured some bones in the wrist and one of my stringy thingy in there is also affected (the doctor didnt specify the level of the dmg I did to my hand but now my arm is cast so ya). I did try to use my left hadn to draw but the level of control is just absurd, it feels like Im trying to wrestle a 2-ton metal bar instead of holding a pen. After a few tries, I only got more frustrated and somehow my right hand, despite not working, is stressed like hell so I just gave up trying to draw with left hand :D