>>4691715really? examples?
i understand the difference between 3d and 2d and but i struggle to understand why him and you by extension don't have some kind of level balancing.
you can chip away at digital art the same way you chip away at pixel art, you could easily go lineless and have a good semblance of style, that balances in turn with pixel art.
maybe that valley just feels odd to me due to the zero attempts to fix simple line art mistakes that don't feel like they're there for stylistic reasons