>>99042813Yeah, that's weird, but for now this is just research. Unless this changed, to simplify both balancing and animation, classes will have privileged weapons like in the old times of Dofus. So Iops could use two-handed swords, sword+shield and two-swords, but not a bow or a wand. Eniripsas may not have access to swords in the final version of the game (or yes, the boardgame doesn't mention equipment at all so we don't know how it'll work on the mmo yet)
>>99043016Ankama's next MMO, for smartphone and PC. Smartphones will have limited access to content: havredimension, 1vs1, 2vs2 and player dungeons. Havredimensions are the player's hub where you can manage your characters, sidekicks/companions and construct your own dungeon other players will attack. PC version will have that, bigger PvP fights, and open world (with proper dungeons, quests and exploration).
They're working on a boardgame port, each game will help balancing the other. For now the prototype only has 1vs1 and you can read all the info we have on it here:
>>99020062There'll be less pieces of equipment: weapon (how your free attack works+supposedly your skin), ring/accessory (passive-like, affects your stats) and a dofus (no effect in battle, affects your havredimension).
Spells will have up to 10 levels, but they want a level 10 spell to be no more powerful than 5-6 times a level 1. You learn and level up spells through dofus shell pieces: ivory to learn a spell, ebony to level it from lv9 to 10, and the other 4 to level them normally, depending on the element (emerald is air, ocre is earth, turquoise is water, crimson is fire).
Shards will be obtained through player dungeons, drops and level up. Levelling up won't improve your stats, but will give you rare shards like ivory and ebony.
They also want skins to hint to the character's gameplay.