>>98424539This is more /v/ than /co/ but the artstyle is one of the least of the concerns in the game. It's a constant slog of repetitive mini-quests given to you across a small hub world. It doesn't have secondary combat other than being but into a 2D Linear arena as you beat the crap out of Boxmore bots and the occasional non-villain. The game could of had a lot more done for it, especially since Ian is a late 80's/90's nostalgiafag. They should of made it a beat-em up like Streets of Rage and the Orginal Double Dragon. Powies could still be assists but you could also play as certain characters like Rad, Enid, Dendy, and maybe some of the adults by unlocking a higher level of their POW Card. Have powerups like Turbo KO, Furry KO, or even Robo KO similar to how Super Mario World and Oddessy did, giving KO powers that help in combat and could also solve problems. Maybe mix a bit of Ninja Gaiden into the mix because the jumping was borderline worthless except for air combos for some minor platforming elements in a few missions (such as infiltrating Boxmore or fighting the giant version of certain robots). The writing could have done itself as Enid wants to be a ninja and you could have her sperg out on her ninja shit when you do the Gaiden levels.
The one thing that seemed cute at first but in hindsight was tacked on was the 3-choice dialog wheel for certain actions. You had cool, normal, and clown but except for a few lines, it rarely changed anything. It felt like a fake Telltale game gimmick but with even less to show for it. It could be kept if they polished it and made the choices matter such as having a karma gauge that shows your trend towards Good (Angel KO), Neutral (Normal KO), and Evil (Turbo KO). Have it work like Jedi Republic that certain moves are unlocked/more powerful based on your current Karma along with certain actions between the cast. Otherwise it's just 3 superfluous answers that always lead to the same outcome.