>>91602414>What makes character design good or bad?The alligator guy is a good design.
The rest, meh at best.
Why?
The alligator guy has enough surface detail to make his easy to position in space as you draw him. The colors are bland, but that's easily fixed. A hard-contrasting color for the kilt would do it.
The long hair, weighted at the ends with gold, lets you be very dynamic with showing movement of his head, very good design.
The tail, ditto, plus it lets a good artist have tons of fun showing how prehensile and muscular he can draw it. Characters with tails are always huge fun.
The over-sized, inhuman, contrasting-colored feet with the big, obvious claws makes for a ton of fun and allows his spatial orientation to be solidly defined with just a few elements. There's a reason why designs with big boots usually look pretty good, the footwear lets you position the limbs easily.
I could go on, but that should make it obvious.
The girl is kinda cute?
The winner is Croc-guy, by a mile.