>>80282898I agree with you, because having a large spectrum of motivations allows for team-ups, character interactions, and fights that wouldn't normally be possible.
That said, nothing makes a character go from 10 to 0 faster than a guy saying he was 'evil all along' and 'just pretending to be your friend' and expecting the campaign to continue as that character or continue playing of characters of that type.
>"Your allies are captured in the dungeon of-">"I don't care about them, I have my money!"I'm gonna be asking that guy to turn in his sheet.
>they have that mobster mentalityBecause you mentioned that:
>Evil character joins up with the good guys temporarily, expresses genuine conflict about going back because he enjoys being around people who care about each other.