>>80264968It's not the waiting part, it's the constraint against the creators' ability to produce the best work they can. I understand deadlines, those are definitely important and necessary. But I'd still rather have creative teams being afforded the time required to complete an arc or story to the best of their ability instead of being forced to stick to rigid timetables without deviation lest alternative artists are brought in to help finish the job. This dilutes the artistic side of things or puts undue pressure that may rob a story of the artwork it deserves, or force creators to compromise vision over a few days' work. On the other side of the coin, look at GRRM to see how no deadline or incentive to finish on time has turned out.
>>80265044Story structure should be handled in conjunction with format. It's a writer's fault for writing for trade when floppies are what will actually be produced, while still having to give into compromises necessary for that format over trades or graphic novellas. Frankly if writers are wanting to release larger stories the industry should capitulate and release larger volumes instead of spreading them out over months in minuscule doses.
Sometimes less is more, compressed stories work better, one-offs or short stories are superior to long-form storytelling, and any number of others. The opposite is often true too. But the writer should be the one in charge of structure and format, the industry should afford more creative license and control in this regard. If a writer wants to write a huge epic and a 24 page monthly schedule may not be in its best interest for pacing or deadline demands then there should be greater give and pull from publishers.