>>77324380>>77324511I like the design. I thought about the "unfortunate history" afterwards too, but it didn't bother me. It has some Nintendo design elements to it and I like it. I personally feel like it's more important to actually design things the way you want and challenge context to change itself rather than succumbing to it and trying to play everything safe so you don't get yelled at.
I mean, if you don't want to draw attention to yourself, then you know what changes to make. But if you're a "I don't give a fuck" type of artist, then do what you want.
If you want to keep the design but you don't want to draw attention to yourself, you could do something as simple as adding a white muzzle Fleischer style just to make it "not really human", but still human.
As for what is not clicking, sometimes I find looking at other art similar to mine helps for shapes and stuff. Your art reminded me of this dude so maybe this will trigger some inspiration:
http://justindurden.deviantart.com/gallery/>>77324604I would lighten up the BG squares (Just maybe lower the opacity) and make their cast shadows further away from their bodies to add depth. The closer the shadow is to them, the closer they are to the wall. The further away, the more their shadow has to stretch across the floor before it hits the wall, means they're further.
Stating things that are obvious ofc, but sometimes reading obvious things makes people go, "Oh yeah, it does, huh?" and it'll stick in your brain much better.