>>130190049Writers all have their own thoughts on how Supers are unrealistic or otherwise not good - I'm certainly guilty of that fact with the worldbuilding for my Mutants and Masterminds game (in particular, I DESPISE the trope of aliens being 'humans but with powers' instead of something actually creative). The reason Superman gets saddled with that, though, is because Superman is basically the base - he wasn't the first comic book hero, but he's the archetype so many superheroes are based off of, even tangentially. This iconic status makes him the easiest point to deviate from when making your own story.
This isn't a problem for most works, as you can make some really good shit by deviating from a base assumption - it's how tropes and subversions to tropes works. The problems arise when you attempt to subvert the base assumption on the iconic character in question without understanding why that base archetype is appealing, and that's the issue Superman faces with the vast majority of writers; people don't understand why he's good, so in trying to subvert him they make it all terrible.