>>125650260The comic is fun to work on! Like, I try not to hide the fact that Prequel has always been a good place for me to temporarily experiment with other things I want to try (without the commitment of, say, becoming a full-time clothing designer). Working on it has - and hopefully will continue to - give me a lot of interesting skills, and helped me narrow down what sort of things I enjoy working on (whereas someone who very studiously produces panels for 10 years will just get a yes or no answer about whether they like drawing comic panels).
Obviously, not everyone is going to enjoy a comic that might randomly stop for two months to make a frustrating sledding minigame. But, I think part of being a creator is slowly forming an audience of people who enjoy seeing the things you enjoy making. As much as I'd love to keep someone like
>>125650832 as a reader forever, I wouldn't want to do something I don't enjoy just to retain his readership any more than I'd want to become a lawyer just because it pays better than being an artist. I think it's better to do the sort of weird things I enjoy and see what sort of weird people that attracts (or if it is none, do a different thing I enjoy).
From a business perspective, I'm not sure if the alternate route is even economically viable. Like, there is no shortage of people who draw catgirls better and faster than I do. Even if I was 100% okay with eschewing my dumb minigames and obscure TES references in favor of drawing catgirls more quickly, it would just put me in direct competition with everyone else drawing catgirls very quickly - and leaving the people like me, who want dumb minigames and TES references, underserved.
To be clear, I don't mean to shrug off all criticisms with a "maybe my art isn't FOR you". But, I think a lot of people in this thread are misperceiving the goal of creating things as maximizing audience size, as opposed to finding as many people as you can who enjoy the things you enjoy making.