>>124130441>That idea is all well and good, but why use goblinoids for that? Their unlike their relatives in every way.For adding more color to factional differences by combining the locust-like approach of pillaging, consuming, and infesting everything they can with a militaristic culture that emphasizes structure and order to create an expansion empire that is an interesting culture that is both a mix of primitive traditions from their raider origins and developed with a strong emphasis on the militaristic virtues that make their war machine thrive?
To make an underdog story of a faction rising to power out of a squabbling mess of species that everyone counted out?
To make it so that your goblinoids in general have something to do besides being a green plague and a reason to jot just go the full mile and make the 40k Orkz?
To make it feel at least a little bit less like every species or family of species besides humans are one note tropes only fit for fulfilling a narrative purpose, with all the smart ones being the lost human looking?
>It doesn't help that they are typically less a threat than even orcs, so all their discipline amounts to no actual use.That sounds like more of a Game Master problem than a HobGoblin problem. The Lore is just there to provide a foundation, it’s up to the GM to utilize and build off of it well.