I've been reading webcomics for 15 years. I used to have a habit of finding new ones and reading the entire archive at least once a day, often twice or thrice because most webcomics don't have that long an archive, and I had many a sleepless night of insomnia. At my worst I think I kept up with roughly 300 at a time, and the total read count is something I don't even want to think about. These days I keep up with a handful and check up on others whenever I organically run into them browsing the net.
I've also attempted a webcomic before, I have friends who attempted them and I still know at least one person that continues to create one.
I know bad webcomics so well, most of that information has been turned into a sort of intuition where I can smell a bad webcomic from a page without any way of even wording all the issues with it, just predictive patterns i've accumulated over time turned into instinct.
Most of the comics in this thread are bad, sure, but a lot of them are just aimed a different audience, and for the others, they're at least amusing in how they're awful. The worst webcomics are the ones that are entirely creatively bankrupt. You can't even read them, not because its difficult, but because they're just devoid of any substance.
You can also spot a bad web-comic a mile away when you see the fuckin pillow shading.
>>123187128Since no one else in this thread has mentioned what I consider the most important factor of *web*comics: pacing. If you ignore your medium and try to pace like a print comic, its going to make for a dogshit read for your readers that are actually keeping up with it. Its also easy to completely fuck up your pacing even if you want to do it like a print issue unless you're planning and creating them as a complete issue and then just publishing them in piecemeal.