>As it turns out, Biohazard may have been too scary for a lot players. During an interview with Axios Gaming, Resident Evil producer Tsuyoshi Kanda explained that the team received a lot of feedback about the terror in Biohazard, with players thinking it was too intense. "When we develop a new Resident Evil game, our goal is not always to make it scarier than the previous title, but find a balance to deliver a scary but fun experience for players," Kanda said. "Some of the feedback we received regarding [Resident Evil 7] was that it was too scary to play," he continued. "In one regard, that's exactly what we were striving for, so it's a huge compliment for us. But at the same time, it's always our goal to create something that anybody can feel comfortable jumping in and playing, so we eased up on the tension curve [in Resident Evil Village] relative to Resident Evil 7: Biohazard, so that players aren't in constant fear."
People like this are the reason why we don't even get RESIDENT EVVVVVIIIIILLLLL at the title screen anymore.