>>119953292Sorry, let me backpedal just a teeny bit - I'm saying that as someone who's more interested in writing stories and drawing and doesn't see the whole "animation" part as an absolute requirement. What I'm saying probably isn't important if you're really specifically looking for TV animation jobs, but if you're like me and just want to make stories and want to make just any type of creative work, then independent comics are probably the best place to start. No budget or extra people required, and it's overall much easier and more realistically doable to produce one chapter of a comic than it is to create one animation pilot. Indie animation pilots also don't really seem to go anywhere with Hazbin and possibly Long Gone Gulch (since the creators are already neck-deep in the industry) being the only exceptions I can think of, but it's possible that I'm forgetting a lot of stuff here.
Overall, I think comics are less likely to get you "noticed", I would never go into indie (web)comics expecting One Punch Man levels of success when that's clearly an exception to the norm rather than an example of it, but even without it, you can just print your own comics out (doesn't even have to be luxury hardcover shit, just staple the pages together) and shill yourself at cons by selling them there. Both in terms of actually getting them done independently and making money off of your creations, indie comics just seem so much more doable.
Look at the Admiral Pizza guy in the /hyw/ threads, whose actual art is extremely below par but whose spirit is absolutely goddamned unbreakable, and he manages to sell copies of his comics at cons just fine. I honestly can't help being more optimistic for this route than animation.