>>118357249>its the muh lasers argument againSo the lasers of a small, technologically inferior ship are comparable to massive lasers mounted on mile-long warships that are intended to bore through the hull of similarly sized and armored warships in seconds? I guess technology just doesn't scale up or change based on its power output. Because a .22 round won't go through a dinner plate, it should also stop a 20mm autocannon round by this stupid logic.
>short range broadsidesCombat in 40k takes place at astronomical ranges. In the BFG board game, planets are obstacles rather than background features and in multiple books we hear of shells screaming across thousands of kilometers in seconds. The creators of the vidya stated they made combat appear to take place within spitting distance because it made it more visceral and visually dramatic. However, in Star Trek, combat is always described as taking place within a few thousand meters. So even if your argument did hold water, Feddie ships would have to close to the supposedly limited effective range of macrocannons in the first place.
Hell, part of the reason a ramming attack requires a command check is explicitly described in the rule book is because it's the combat equivalent of headbutting a pinhead from across a very large room. Simple fact is cannon does not agree with your interpretation.
>warp in and outThen why don't they actual do that during actual combat in Star Trek? The Picard Maneuver should be useful, yet we never see it again after that episode, even when it would be advantageous. Also, we have seen tactical warp jumps made in 40k, so that argument again betrays your ignorance of what you're talking about.
Furthermore, transporters would likely not come into play at all, since they're usually rendered useless by sufficiently dense metals or energy fields, both of which are standard aboard 40k vessels. Teleportariums are also much faster and more powerful for boarding actions than transporters.