>>117455070>>117455250>>117455259>>117456114>>117457871I have been wondering about this topic recently. What makes any form of media objectively good and is it quantifiable? I have talked about it with some friends and anons here before and I think if I had to name one quantifiable aspect it would be the escapism value of the media.
Like technology the escapism of media has increased exponentially over the years. We went from oral traditions about vaguely familiar ancestral folk heros to cartoons about fake worlds and pure imagination. And eventually the media will become indistinguishable from the real world (think VR in a ready player one scenario).
I think that is what makes shows great and why Adventure Time is such a hit. It took all the techniques and technology we currently have to make some very escapist content. The animation makes for a show with anything in it unlike live action shows. And this is reflected in the setting and characters, effectively allowing infinite possibilities and also no limit on how much the viewer can self insert and embrace the setting. This paired with some good writing and relatable themes/characters made the show both very open to large demographics and let those demographics sink themselves into the world and escape. Vidya, lesbos, romance/shipping, dnd, coming of age / childhood, adventure, aesthetics/art, and friendship are all themes the show was able to market towards some demographic somewhere, not just in a jack of all trades kind of way, but in a blank slate kind of way. Where the openness of the setting allowed everyone that watched it to connect and escape with whatever it was they liked and also build onto it both in their own minds and also in the real world (see: drawthreads, dnd shit, lgbt shit, etc.).
cont.