here's my on the spot rankings for CtM's endings, from worst to best
>TCWIncomplete
>CeOForgettable
>LNESlightly less forgettable
>Runderwhelming considering the build up. should have been twice as long as it was with a focus on getting into the airship. also the y-move was stupid and I hate how that's the correct option because it completely kills the flow of the battle, moreso than randomly stopping to pick an option does. I think it's the change in music.
>PP/TR"aw fuck we're out of choices uhh let's just have everything get resolved in one cutscene with no player input" fuck these endings the player needed to choose how to destroy the rocket if they sided with charles or how to defeat the warden if they sided with the toppats that would have elevated these two immensely
>CGI have absolutely no opinion on this ending. not even an "eh", just...no opinion.
>SBOa servicable continuation of the government agent storyline from the previous games
>FMRevenged, but better.
>TK>you now realize this is the only time in the games where you get to lead the toppats>SSRvery stupid but also very funny. and fun.
>TTfor some reason I feel like this mission was written first. it's nice to see the big three together in one mission, and they have some humorous banter.
also the dancing scene>VHyeah, you knew this had to be up here. I think this ending and TT are the only times where the Charles joke should have come back. and it might be but I swear there was at least one other time where it showed up and it wasn't fucking funny just stop already
>MBHa wild ride from start to finish. good use of side characters, great action, just really, really cool.
>JBpeak stickmin shenanigans. fuck your story and quirky companions, henry is a man who does whatever the hell he wants and once he's decided he wants something nothing can stop him.
>>116914540>>116914575yeah, probably. somethin about those pogchamps just rubs me the wrong way though.