>>112509856I'm used to my tibetan petroglyphs having minimalistic mouth animation (except when absolutely necessary). Excessive mouth designs spawn a needless amount of detail that sucks up attention. A good animation director should really think twice if teeth or a tongue shows up. I recall a child psychology class I had; at a certain point in development, children draw toes on shoes, because the toes were there... behind the shoes. Also, Scott McCloud could babble about levels of abstraction.
But the real killer are the mundane poses, the characters kinda snap back to video game defaults and my suspension of disbelief is gone.
Akila's design is good. She's three-dimensional, round and cute, she just needs great gazongas. I could watch a show with her just doing random dumb things.
Cleo is very problematic, whoever designed her face tried too hard to make her iconic because “muh style”, and my autism goes haywire whenever she shows up.
Brian... yeah, he should just be the straight man to a pair of ditzy adventuring girls.