>>110541333>Depending on a studio to make your dream come true- Create the pitch materials.
- Write the pilot script.
- Register both with the Writers Guild of America for a small fee.
- Chip away at the pilot yourself. Do the boards, maybe record a temp track with you and your friends, turn it into an animatic.
- Either save up money, take out a loan, find art grants in your city, or start a crowdfunder to fund for the production of the pilot.
- Start drafting up legal contracts and create a studio so you can claim the production as your own and have full rights. A studio does not have to be a full operation, it can be a one-man team run from your house (as long as it's legal to operate a business there) and outsourced to others.
- Start submitting the pilot to festivals.
- After a festival run, put the pilot online for free viewing.
- Advertise the hell out of it.
- Hire a producer to shop it around to networks and streaming services. This can TECHNICALLY be done at any step after you registered the pilot, but exposure helps.
It costs time and money, but the ability to make a pilot is not dependent on whether or not you have a job at CartoonNetwork. You have to decide whether your dream is something you can control (like making a pilot) or something that is dependent on a third-party to make possible (like praying CartoonNetwork makes your pilot).