>>107097814>Basically humans feel a unique gross feeling when seeing a dead human body, and this feeling can be triggered by seeing "distorted" faces in generalIs this really what psychologists think creates the uncanny valley effect?
Man, that field of 'science' is more retarded, then, than I'd ever feared.
Uncanny valley has nothing to do with evolution or dead bodies or even psychology, it's simply about observable quality.
Any artist knows this.
The more realistic you're trying to be the harder it is to meet the minimum standard of a viewer, simply because the viewer has reality to compare your rendering to, unlike with a cartoon, which basically has no minimum standard, because there is no objective standard of quality. That's why uncanny valley exists for pretty much anything, not just human faces, even artificial objects. If you fuck up the lighting or the perspective on a building that you're trying to render realistically, it will look hideous, but that doesn't apply to a cartoon, it's just that generally bad artists don't really draw buildings and/or publish their art of them and buildings are much easier to render than faces, so it's not that well known, but I have problems getting color and light correct all the time, even on geometric surfaces. I know how terrible that stuff can look.
This is not a complicated concept, though. How could anyone get it so wrong?