>>105970688/aco/ has an SFM/Blender thread with the following copypasta:
SFM:
+"Free", but tied to steam DRM.
+Has the easiest and most focused interface of all three.
+Also has the largest library of importable assets that are 100% ready to go (YMMV if you're importing stuff from Garry's mod, expect crashing on engine branch games, like Dark Messiah or E.Y.E).
+The fastest output time to render, given that its rendering engine is basically always on.
-Easily the most convoluted pipeline for asset creation of the three: materials and models have to be compiled in a simple scripting language (QC and VMT).
-The community sucks. People are either narcissists or they're a circlejerk with absolutely no standards. From experience, foot fetishists and the Splatoon community are terrible for the latter.
-Shaders were made for the TF2 and HL2 art styles in mind. Anime models look really bad in it if not properly configured by the porter, which they usually aren't.
-32-Bit app with expanded memory. It's not Maya unstable, but it IS unstable.
-Abandonware.
Blender:
+Free as in freedom.
+Constantly updated officially and through community branches, filmic blender is default now.
+Some good import plugins.
+Very active community.
+eevee looks promising.
-Has the worst default interface and controls
Maya:
+Personally a better interface than blender.
+Game and CG studio standard, fantastic choice if you want to go pro.
+Arnold Renderer is industry standard, best default renderer of the three.
-Costs a lot. ""free"" if you're a student, but running a patreon for anything made in the EDU version might put you even further in the grey legally.
-Autodesk is synonymous with constant crashing. Save your shit.