Making a high-charisma character for the purposes of using persuasion towards a meaningful goal or accomplishing anything whatsoever was not what she had in mind -- she just wanted to act like a charming and flawless goth vampire princess who everyone would totally be fascinated with.>Literally JUST form the party, they're all still strangers to each other.>She's a wealthy heiress to an old vampire family or some shit who employs the other two characters into her service, so they sort of have to do what she says.
"So, like, we go out, and I find someone about to commit suicide.">Fucking what>Okay, I, uh, humor her to see where this is going.>I have them catch sight of a mortal human clearly contemplating jumping off a bridge.>The other characters look on incredulously as she approaches him alone.
"Do you want to die tonight? I could kill you if you want.">I'm fucking speechless.>The other characters don't know what they're fucking looking at.>This whole time she just wanted to play out a fantasy of being a hot deadly vampire seductress, just sucking dudes' blood... sexily?>She fails anyway, he gets tremendously freaked out like any ordinary person would being asked this totally ludicrous question and he books it.>This was the formative experience of this group and it basically set the tone for the rest of this completely doomed game.
The campaign ended early when they stumbled across the headquarters of an order of vampire hunters. While the other characters sensibly hid cautiously to listen in on a meeting of their entire secret society, the whole order of ferociously dogmatic and militant vampire hunters together in one room, she thought it was a good idea to just leap out and try to convince all of them to join her as her followers. I decided to deus-ex them out of this situation to keep everyone from just getting hopelessly slaughtered, but everyone was seething with hatred for her and we kind of just fucking stopped playing after that.