Quoted By:
Big changes:
* End Diamond monopoly.
* Get new physical floppies to be sold online by AMAZON (and/or Walmart or whoever) as "add on" products.
* Get rid of dependence on specialty stores. Yes, they're what give indie/small books a physical presence, but otherwise, they do more harm than good for the sake of comics.
* Keep digital comics but (as a result of getting rid of Diamond) lower their prices. No goddamn reason a digital comic should have the same price as the physical copy.
Smaller changes:
* Get rid of the constant stream of trade-oriented arcs from series set in major comic universes (DC, Marvel, Valiant, and some others). You *only* get a trade if your arc is particularly good; otherwise, you aren't getting that residual trade money, you punk-ass bitch.
* Get rid of multi-year "runs" on big books, at least w/r/t writers. Whoever pitches the best stuff gets to work on the book, period. If you do get a run, it's limited to 12-16 issues max.
* Get rid of heavy continuity. No events, no crossovers unless you have a great story planned.
Further down the line, a few years after these changes have been implemented:
* Market these books alongside your TV shows and movies (it'd be pointless now because the books are either impenetrable, hard to get, or absolute fucking shit).
* Hire better artists, better writers, better editors, who hopefully will see these conditions and think "huh, i guess comics aren't a complete waste of time nowadays".