>>100322695>>100322958>>100323606I know it's /tg/ but I played a World of Darkness game where I was a mind-reading not!Question /The Shadow. He was a PI by day and a vigilante by night. The main thing is that he could only read minds, he couldn't control, erase, edit, or do other mindbender stuff. Instead of him just going into the court with "muh mindreading", he hid that fact and instead used his abilities to profile his targets and lead them into poetic/ironic based traps. Normally these traps would expose them for who they are without killing them and he engineered ways for it to be publicly shown/the cops were present. If he were to ever be made into a comic book hero, the main thing would be that him and the audience know the guilt of the target via mindreading but the story is more about the journey the MC goes through to craft an elaborate trap that allows the law to put them away.
Also I did give him a reason other than being a good guy that pushed him into being an anti-hero but devoted to his cases. His mind reading power allows him to fully experience the memory as if he was there (so he smelt the rancid alley stank and could feel blood spatter if someone was murdered, etc) rather than the basic words/sounds most mind readers have. Combined with his photographic memory, he couldn't forget most of these memories if he tried (and he has with alcohol and once with drugs). In an effort to cope, he became a PI to make sure the bastards that did these crimes could never do them along with his empathy for the victims as he knew how they felt, especially if he read their minds too. My GM even made a villain for him who was pretty much Emma Frost mixed with Mr. Sinister/BitchJean. She almost had my character kill an innocent man because she implanted false memories into him to implicate him as a serial rapist.