>>89629597Marketing can turn every wrong into a right i've noticed. Look at dark souls, it's a repetitive pseudo-rythm game where you just fail a lot until you figure out the combination of attacks and dodges, and all enemies follow that formula, but because it was sold as the "PREPARE TO DIE" hardcore gamer flagship, people felt compelled to go through the grinding and loved it.
A game that actually had a decent AI being the core of the gameplay was Alien: Isolation, and it was simply a matter of presentation. At the start, the alien patrols around while you hide behind obvious places as usual while it is none the wiser, being distracted by noise and items you can use and forgetting you were there, but as the game progresses it begins to improve in it's searching skills, if you spend too much time in a certain kind of hideout, for example lockers, it will begin searching them, look under desks or stay in rooms it noticed you were in a lot, if you abuse a distraction device it will begin to ignore them, if you use a weapon against it it will slowly become resistant and charge right through and so on, and that made people have to plan the moments in which they had to use those abilities and stay on their toes, always facing the same enemy but fearing when exactly it would wise up and increase the difficulty.
People love to hear they are playing a hard game, they love to be told they are good, all you need to do is engage them throughout the whole experience.