i hate videogames
>>81180think about this: if python is "too slow for games", then why have i heard of something called pygame even though i don't use python and don't make games
if people have made playable games in <language> and there are game-making resources for it, it's probably good enough to at least start with
you shouldn't forget that you need to learn to program before you can program games, so using something like c++ is giving yourself a lot of extra learning before you can do useful things with the language and get the most out of it
c++ is also criticised for being overly complicated:
https://en.wikipedia.org/wiki/C%2B%2B#Criticism (a simpler alternative is c which is equally fast)
if you find that a language is too slow for what you're trying to do (and it's not just your code being slow - often it's things like I/O and inefficient algorithms that limit a program's performance), you can always switch to another language and a lot of the knowledge should transfer as long as it's not some obscure functional language with completely different semantics (thought it's not a bad thing to learn those)
have you considered lua? it's easy and fast and you can make games with it
learning different languages is actually helpful because it can give you a different angle to see your code from
>where I should starttry
>>>/vg/agdg