>>32386Witcher games always had shit combat. It's not about the difficulty level as it is how limited everything is. You only control general direction of movements and the game adjusts the exact position based on whats possible to do with the animations and obstacles in the level. It's like you have a huge aiming deadzone. It feels clunky and occasionally you just leap to places where you didn't aim to. Targeting system suffers from the same problem and the entire automated "combat mode" and camera is incredibly annoying. There are places where you enter combat mode when you'd have to climb something which is not possible during combat. I played W3 on death march and it got easy after you started to get gear after twenty hours or so. Patching in the more responsive controls helped a little and the enemy level scaling adjustment was dumb as the hardest enemy became a pack of level 40+ wolves on a roadside.