how would you plan out your rig/design/characters, like using model sheets than 3d or maybe 3d so that the motions it does is physically or realistically correct? considering various aspect of it like weight, speeds, in linear equations or whether it is a loop/cycle vs a non looping motion
perhaps using arc, dots, how is those motion planned to best achieve realism, maybe also in straight ahead
perhaps using arc, dots, how is those motion planned to best achieve realism, maybe also in straight ahead