>>6016180OP gamed the social media game, kinda based
>>6018422>>6018380This guy is correct about good artists being able to mechanical designs, but fails to realize that :
1)
People specialize in things they like, so even if they can technically draw mechs they won't come up with cool designs or have enough visual knowledge of what works and doesn't with those designs.
That's the reason why even in professional level work art directors ask artists to do one thing only, even if they can draw the other things they don't specialize in better than most people anyway. (Eg.) Character designer can draw "technically" good mechs but lacks the knowledge of what is interesting or how the mechanics of certain parts would actually work, so they have him draw the waifu instead. They'll get the mechanical designer guy who can draw "technically good figures but isn't great and making appealing poses or designs, to draw the awesome mech she's piloting instead.
My point is that being technically good at something isn't enough to be hirable. You need to have the experience to design certain things to be appealing.
2) Just because someone isn't that "technically" good and is considered a "hack" to you doesn't invalidate people liking their art's me it seems like you have set yourself your own standards of what is "good" and trying to force every person who buys art only from the people who are not "hacks". You clearly don't have anything appealing about your work that will get people to buy it so you're trying take other people by inserting your beliefs of what is good art. Fundamentals are important, but ultimately art as a product is entirely dependent on the perception and opinions of the customers, there's nothing that you, a literally nobody can do about it. Wanting to get the best product for your budget is fine, but it is not your place to change the opinions of others on artwork they want to buy- all you're doing is projecting your ego.