>>6015272>Has there been any NFT projects that payed out their benefits?depends on the value of their benefits
Bored yacht seems to be doing well but again it's mostly pyramid schemes since the value of X increases the more people join in, so if you think "man this sucks actually" you'd be decreasing the value of your investment
All of these things go up until they plateau, then the first people that sell will get the biggest payout and the price crashes.
It's essentially gambling with your participation allowing for more growth but all of these crash sooner or later.
It's why I think NFT games are simply not going to work, you'd have to maintain the game/platform for years and not just promise but have continued growth or otherwise people pay out and the game crashes, so the best plan is for short term benefit which means there is monetary incentive to make a quick, fast product over a long lasting one.
The best use-case I can think of is something like world of warcraft and their TCG where there were special cards you buy that had codes for ingame items, those could be replaced by NFTs allowing for future reselling instead of being tied to the card.
I think the newest ghost recon recently did this where they promised that the NFTs you'd be able to get in that game were able to be transferred over to future games, but again that would vastly increase the effort over time required on the new game, and the game after that, and the game after that to remain the benefits of the said NFT
But this is about NFTs, not the art produced for NFTs, but the art is simply an extra, a business card, it's all speculative investing/gambling otherwise