>>6017701This is the part where I put emphasis on
>conveying the illusion of 3DAppeal is purely human perception, something can be unrealistic and non-sensical in a fully three-dimensional scope (like a sketch or a doddle) but make sense on it's 2-dimensional presentation because what we perceive as 3d is not actually what we see, but rather, what our brain interprets as 3d.
Mickey's ears facing directly to the camera isn't just plain styilistic choice, but rather, a design trick to convey a shape and form in it's most comprehensible angle to the viewer in what is otherwise a very limited form of presentation. It's not realistic, but you can always make up that those are mickey's ears, thus, the depiction is always comprehensible and more enjoyable if you don't consider realism. the illusion of 3D is there, we perceive those shapes as objects with volume and depth, not just random noise or flat surfaces with no purpose or life, because they feel like they do, even if they technically don't.
using simple shapes to construct and convey conprehensible form is just an overly simplified way to do it. I don't recommend this way of constructing for beginners because it limits the appeal to a rigid standard. Artists shouldn't think just 2D or just 3D, they should think 2D that has comprehensible 3D. Wich is why gesture matters more than shape and form.
(I recommend Krenz's approach to learning)