>>5977800Pay-to-win doesn't describe Genshin at all. The 3 characters that have been defining the meta since release are all 4 star characters, i.e. lowest rarity characters. They make up most of the viable teams in the game. And one of them you get for free when you advance far enough. You can also finish all the content with just the free starter characters, even if it's not with the highest score. Naturally, there are some 5 star characters that blow everyone else out of the water (except for those 3 characters who remain indispensable even for big spenders), but there are also 5 star characters that are dogwater who you pull just for aesthetics or personality.
It's way more fair in terms of pulls than FGO too. FGO has a higher base rate to get a 5 star (highest rarity character), but the difference is that Genshin does give you a guarantee to get the character if you spend enough cash or free in-game resources. You can drop thousands on FGO and NOT get the character you wanted while Genshin might cost you $360 USD worst case scenario. However, pulls are still ridiculously expensive at about $2/pull. FGO only recently implemented/started implementing a guarantee, and probably only because players started dropping them for Genshin. Their guarantee is still shit compared to Genshin too. The way it works in Genshin is, out of every 90 pulls, you are guaranteed at minimum one 5 star character which may not be the one you want, and out of every 180 pulls, you are guaranteed at least one copy of the featured 5 star character. If you go 80 pulls deep and you decide not to keep going or just can't, no problem. You will keep your history of 80 which will count toward pulls on future banners. In FGO, in the same situation: too bad, if you didn't get the character, it would have been better that you never spent the resources at all, because your count is reset the moment the banner is over. Which means FGO's is even more predatory than Genshin's.