>>5972250OP, do you have reference images or drawings that you used for this? Also, what tools do you have (obviously you have something because you managed to cut in and smooth out)? And what clay is this, what hardness?
The flow of the pose is alright, you could have pushed it more gesturally, especially with the hair and tail. It looks like you didn't make your forms from the big general primitive shapes / solidifying them first before going into detail. On the head it especially shows this, it's like you started making the face before you got the general shape down first and it has warped it severely. The collar looks pretty good, as do the other accessories like bracelet and some parts of her outfit, though you could have made it hang like a real collar so it feels like there is some weight to it.
The most egregious though is your proportions and anatomy. I highly recommend that you download Anatomy for Sculptors and use it as reference, and build an Ecorche (anatomy model) starting from the bones and then working upwards through the different layers of muscle. They don't have to be exact but they need to be the proper shape and proportion. Do you have a pair of calipers? They help a lot for measuring and keeping your proportions in check. If nothing else you need to seriously get your proportions in check, it is killing your sculpt.
Also, a sculptor I found very helpful when I was learning was Jordu Schell. He has some vids floating around on Youtube and the internet in general, and while he's a little weird and talks about boring shit it's very helpful to watch him work and really internalize the general to specific rule so you don't warp your models like this.