>>5962818I was about to draft up an infographic explaining each element but you can figure it out yourself.
>>5962877>There's far more to lighting than just >Uh direct spot is brighterAlso known as physics. Key lighting, ambient lighting, bounce lighting, rim lighting, specular lighting, fresnel, chiaroscuro, ambient occlusion etc. The most important aspect of graphic art like this is adherence to real world rules. Appeal that is based on fantastical, un-real elements, such as the thick overlining of the silhouette, should be a part of the piece, but never the whole.
Picrel is exactly what happens when an artist disregards real-world properties and focuses entirely on "appeals over reals".