harsh crits pls. I'm concerned with his right side as I'm having a tough time wrapping the armor around the body in 3D. Especially with his besagews and pauldrons, not sure if I named them correctly. Also anatomy. I think I know the problems but idk how to fix. Any other problems I missed pls tell me. Redraw or redline would be nice. Also sorry if i give shit crit, just saw no one else saying anything so...
>>5961293i like her face and hair, you could draw more drapery maybe. if you plan to continue this that is
>>5961335I think this is one of your best character-focused ones yet, you did the face nicely here compared to some of your older work. You also did your lighting and shading much better than some of your older stuff. Nice improvement. The hair is kind of weird and the pigtails don't match in style. Her right shoulder I think is a bit too concave. Might be bullshitting tho cus my anatomy shit.
>>5961921i like your lighting and values, i think you could clean up your edges though. There's a lot of strays marks and the edge is wonky/shaky at times
>>5962477dont think perspective of character and chair doesn't line up with perspective of floor. Maybe lower ground level and push perspective of tiles more or give higher angle of character and chair imo. Nice rendering.