Other than tracing preston blair/richard williams walk cycle, which is basic skills for most animator, how do you make sure the spacing of your animation is physically, symetrically, correct in positioning and orientations, patterns?
Basically to avoid mistakes and unwanted motions.
things they use before being able to linetesting on computers repeatedly...
Basically to avoid mistakes and unwanted motions.
things they use before being able to linetesting on computers repeatedly...