>>5927435It's just formalized color harmony plus some color filter simulation. Pick three or more primaries, interpolate between them in some way to get less saturated secondaries. But IIRC in the book he insists that you can have an arbitrary hue circle and any number of any mask shapes, and I don't think it's right. Without your color space being uniform, you lose any relation to human perception, making it all pointless. Same with the shape, the closer it is to a circle, the less sense all this makes. And if your circle doesn't have neutral gray in the center, you're not working with chromaticity but with brilliance or any arbitrary coordinate.
Otherwise, it's fine if that's the look you want.
>>5927488Grading from scratch, no. It's a hassle. Tweaking an existing piece in post to get another harmony, sure. I don't think it's that efficient though. The problem is all software used for painting sucks for color manipulation. PS in particular is terrible. Get something that has a perceptually uniform vectorscope, temporarily neutralize the tint, making your neutrals gray, and use hue to chroma equaliser. NLEs like Priemiere would be an overkill. 3D LUT Creator, GrossGrade, Darktable etc will be a better fit. Darktable in particular has been wonderful with colors lately, and has a JzAzBz vectorscope.
Watch the blue hues as all color models aren't 100% uniform in those.