>>5856664Step 0: Create a value guide: 10 values lightest to darkest
Step 1: Add local tone (what is the actual color of the object). For illustrations with multiple objects, should only have 3 tones for local tones (no more than 5, never use black or white)
Step 2: Add shadows (approx 2 values darker than object-refer to value guide from step 0).
>Form shadow edge hardness is dictated by the sharpness of the angle: More round = softer edge>Cast shadow edge is typically hard (audience expects this), but would get softer as it gets farther from the lightStep 3: Add light (remember local tone becomes light after adding shadows--don't add too much highlight or you lose local tone and it becomes too contrasty)
>Specular highlight is small and bright>Reflected light should not be brighter than local tone