Is multiply a reliable way of finding out the "correct" shadow colour relative to the lighting temperature and inherent colour of the material?
It looks to me like it could be, but I don't have enough experience.
Should I use one multiply colour for an entire image, or should I alter it according to which part of the image I'm rendering?
It looks to me like it could be, but I don't have enough experience.
Should I use one multiply colour for an entire image, or should I alter it according to which part of the image I'm rendering?