>>5840473That's why freehanding and eyeballing perspective works. As long as you imply convergence of parallel lines and avoid obvious distortion it will look right. As long as you have the knowledge of how to do it correctly you have the freedom to play around with it and still look good.
Also you can just merge and bullshit perspective.
For example animation background pans often have multiple horizon lines and nonsensical transitions even in realistic animations but they still look correct. It's kind of a dying art because they use 3d now which makes everyone think "inside the box" instead of just doing whatever they want because its animation.
Also M.C. Escher style impossible geometry often looks "correct" at first glance.