Objective truths for growing as an artist

No.5834214 ViewReplyOriginalReport
>Just drawing loomis heads and boxes for months will not take you anywhere, what you should do is mainly drawing what you like and do plenty of varied studies to apply to your art if you want to improve.
>Drawabox is fucking cancer and it's main creator is objectively a shit artist, avoid at all cost.
>Loomis is good only for people who clicks with him. Hogarth, Hampton, Villpu and Bridgeman are valid alternatives for anyone and don't give me the "NoT gOoD fOr BeGiNnErS!!" strawman
>Perspective should come before actual anatomy if you don't want your characters permanently stuck in an eternal 1/4 view with flat forms, but at the same time you should do gestures and basic construction for character art.
>Studying anything at the same time and focusing on one thing per time are both valid approach, all it matters is that you're actually drawing with effort.
>"Just drawing" doesn't work. You need to draw AND use your brain and put as much effort as possible.
>Talent doesn't exist, HOWEVER IQ and mental health are the main thing that take a role in how fast we improve, other than effort. The reason those manchildren on DA or CWC didn't improve in decades is not related to talent, it's because they're literal retards.
>How much someone can improve in X years is not decided by casualty, it's decided (consciously or unconsciously) by the person itself. Of course someone who draws with effort 6 hours every single day is going to improve significantly more than someone who doodles for 2 hours mindlessly a few times per week.
>You should copy and study your favorite artists and understand why their art look that way instead of coming up with an "unique" style that is unappealing to everyone but you.
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